Kirchner-Krath, J., Schmidt-Kraepelin, M., Schm?hl, K., Schütz, C., Morschheuser, B., & Sunyaev, A. (2025).
Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes.
Journal of Medical Internet Research,
27(e65214). https://doi.org/10.2196/65214
Kirchner-Krath, J., Morschheuser, B., Sicevic, N., Xi, N., Korflesch, H. F. O. von, & Hamari, J. (2024).
Challenges in the adoption of sustainability information systems: A study on green IS in organizations.
International Journal of Information Management,
77(August 2024, 102754). https://doi.org/10.1016/j.ijinfomgt.2024.102754
Kirchner-Krath, J., Altmeyer, M., Schürmann, L., Kordyaka, B., Morschheuser, B., Klock, A. C. T., Nacke, L., Hamari, J., & Korflesch, H. F. O. von. (2024).
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design.
International Journal of Human-Computer Studies,
190(October 2024, 103314). https://doi.org/10.1016/j.ijhcs.2024.103314
Kirchner-Krath, J., Dijkstra-Silva, S., Morschheuser, B., & Korflesch, H. F. O. von. (2024).
Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies.
Internet Research,
Online-First. https://doi.org/10.1108/intr-06-2024-1000
Xie, R., Kirchner-Krath, J., & Morschheuser, B. (2024).
Towards an ethical metaverse: A systematic literature review on privacy challenges.
ECIS 2024 Proceedings, 1–16.
Kirchner-Krath, J., Schmidt-Kraepelin, M., Sch?bel, S., Ullrich, M., Sunyaev, A., & Korflesch, H. F. O. von. (2024).
Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia.
CHI ’24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems,
523, 1–19. https://doi.org/10.1145/3613904.3642048
Jung-Krenzer, T., Kirchner-Krath, J., Retz, C., & Altmeyer, M. (2024).
Leaf your Chair Behind: Calm Persuasion for Frequent Sitting Breaks Among Office-Workers.
MuC ’24: Proceedings of Mensch Und Computer 2024, 111–128. https://doi.org/10.1145/3670653.3670681
Krath, J., Klock, A. C. T., Morschheuser, B., Legaki, N.-Z., Park, S., Korflesch, H. F. O. von, & Hamari, J. (2023).
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
CEUR Workshop Proceedings,
3405, 1–12.
H?rsch, H., Korflesch, H. F. O. von, Krath, J., & K?hler, J. (2023).
Online Educational Escape Rooms: Ein Fallbeispiel. In L. Mrohs, J. Franz, D. Herrmann, K. Lindner, & T. Staake (Eds.),
Digitale Kulturen der Lehre entwickeln: Rahmenbedingungen, Konzepte und Werkzeuge (pp. 223–244). Springer VS. https://doi.org/10.1007/978-3-658-43379-6_15
Krath, J., Altmeyer, M., Tondello, G. F., & Nacke, L. E. (2023).
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale.
CHI ’23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–18. https://doi.org/10.1145/3544548.3580968
Kordyaka, B., Park, S., Krath, J., & Laato, S. (2023).
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games.
ACM Transactions on Social Computing,
6(1–2, 3), 1–20. https://doi.org/10.1145/3580346
Kirchner-Krath, J. (2023).
Gamification for Sustainable Employee Behavior: A Design Science Research Study (pp. xiv, 323). Universit?t Koblenz, Universit?tsbibliothek.
Krath, J., Morschheuser, B., & Korflesch, H. F. O. von. (2022).
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
Proceedings of the 55th Hawaii International Conference on System Sciences 2022, 1594–1603. https://doi.org/10.24251/HICSS.2022.198
Tuschner, C., Krath, J., Bings, J., Schwenkmezger, M., Etzkorn, M., & Korflesch, H. F. O. von. (2022).
Leading in the Digital Age: A Systematic Review on Leader Traits in the Context of e-Leadership.
ECIS 2022 Proceedings: Research Papers, 1–17.
Krath, J., Palmquist, A., Jedel, I., Barbopoulos, I., Helmefalk, M., & Isfold Munkvold, R. (2022).
Does behaviour match user typologies?: An exploratory cluster analysis of behavioural data from a gamified fitness platform.
CEUR Workshop Proceedings,
3147, 105–114.
Palmquist, A., Goethe, O., Krath, J., Rosenlund, J., & Helmefalk, M. (2022).
Design Implications for a Gamified Recycling House.
HCI in Games: 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, 289–305. https://doi.org/10.1007/978-3-031-05637-6_18
Kordyaka, B., Krath, J., Laato, S., Park, S., Jahn, K., & Niehaves, B. (2022).
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism.
AMCIS 2022 Proceedings,
1440, 1–10.
Park, S., Kultima, A., Lehtonen, M. J., & Krath, J. (2022).
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work.
Proceedings of the ACM on Human-Computer Interaction,
6(CHI PLAY, 233), 1–14. https://doi.org/10.1145/3549496
Kordyaka, B., Krath, J., Park, S., Wesseloh, H., & Laato, S. (2022).
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables.
Proceedings of the 55th Hawaii International Conference on System Sciences 2022, 2908–2917.
Krath, J., & Korflesch, H. F. O. von. (2021a).
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale.
HCI in Games: Experience Design and Game Mechanics; Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I, 219–238. https://doi.org/10.1007/978-3-030-77277-2_18
Krath, J., & Korflesch, H. F. O. von. (2021b).
Designing gamification and persuasive systems: a systematic literature review.
CEUR Workshop Proceedings,
2883, 100–109.
Krath, J. (2021).
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium.
CHI PLAY ’21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 411–414. https://doi.org/10.1145/3450337.3483523
Krath, J., Silva, S., & Korflesch, H. F. O. von. (2021).
Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory.
Proceedings of the EURAM 2021 Conference. EURAM, 16-18 June 2021, Montreal.